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argarak - pcm​.​modshape​.​wv

from t % 256 by Battle of the Bits

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bytebeat synthesis things!

6 components:
- kick drum using sine phase shift model
- snare with two sub components: white noise + two differently tuned sine waves
- hi-hats modeled using phase modulation (digital fm)
- chord, arp and lead all use my new cool waveshaping synth, see this comment![see link at botb track page] (I also combined the waveshaping with phasemod for the arps and lead!!)

all sequenced using the same old method I used for my previous "phase byte"[see link at botb track page] entry. also more clock modulation similar to my entry "tuned_phase time_modulation"[see link at botb track page].

the drum models are vaguely similar/based on the ones on the "braids" mutable instruments module.

:::

playback using the greggman player at 44kHz. try setting 'wave' to 'none' for better performance.
full greggman player link[see link at botb track page]

I wanted to use look-up tables to make the sin function faster (as it's used a lot in this entry) but unfortunately run out of time. apologies if it runs a bit slow on your computer. also I used the Math. prefix for a lot of the functions as I thought I'd move this from the greggman player to node.js but again, I ran out of time.

credits

from t % 256, released November 8, 2020

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Battle of the Bits Detroit, Michigan

Battle of the Bits is an online community brought together by the joys of friendly competition.

All n00bs!! :D

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